muta...@gmail.com
2023-02-11 17:32:18 UTC
My understanding is that European TVs did a scan from
top to bottom 50 times a second, but it was only ever
every second row (ie interlaced).
There were only 25 genuine frames per second.
And the 50 Hz was a limitation of light decay from
phosphor.
For the goal of "beating the human eye" as far as
smooth motion is concerned, I don't know what the
number is. 25 may be overkill.
And my understanding is that with monitors, especially
LCD monitors, 50 Hz is not a consideration.
So.
If I want to display a cartoon on a monitor, using PDOS,
how many frames do I need to draw per second?
The only timer I have that I'm aware of is 18.2 ticks per second.
So what I can do is display one frame, and then, if I displayed
it quickly enough, I can wait for the next tick to arrive.
So my question is - is 18 frames per second enough to beat
the human eye, at least for cartoons?
Thanks. Paul.
top to bottom 50 times a second, but it was only ever
every second row (ie interlaced).
There were only 25 genuine frames per second.
And the 50 Hz was a limitation of light decay from
phosphor.
For the goal of "beating the human eye" as far as
smooth motion is concerned, I don't know what the
number is. 25 may be overkill.
And my understanding is that with monitors, especially
LCD monitors, 50 Hz is not a consideration.
So.
If I want to display a cartoon on a monitor, using PDOS,
how many frames do I need to draw per second?
The only timer I have that I'm aware of is 18.2 ticks per second.
So what I can do is display one frame, and then, if I displayed
it quickly enough, I can wait for the next tick to arrive.
So my question is - is 18 frames per second enough to beat
the human eye, at least for cartoons?
Thanks. Paul.